Between physical and digital
Research into embodiment, self-presentation, and critical design shaped an experience that invites participants to reflect on how they are represented.
Make the digital physical
Participants sign into their Facebook profile. Metrics from that profile become a numerical fingerprint that sets the height of physical pins, giving their digital presence a form in the room.
Make the physical digital
A Kinect captures the participant’s physical presence and translates it into a digital visualisation. The body becomes a source of data, completing the exchange between physical and digital forms.
Question how we represent ourselves
Online, we can carefully choose what we share. In person, our bodies communicate through movement and spontaneous reactions. By exchanging physical and digital forms, Modal invites participants to reflect on what each representation expresses and leaves out.
Concept
Early storyboards explored a journey from logging in to seeing personal data take physical form. Sketches considered how the participant, the pin surface, and projected visuals could share one space, bringing the relationship between body and digital identity into the room.
Designing the mechanism
Each pin needed to rise and fall on its own, with every motor hidden. Sketches and 3D renders worked out a cabinet with the pins on top and rows of servo-driven discs below, which wind and release a thread to lift each pin. The shelves were slotted to make room for the wiring.
Three-pin prototype
A foamboard prototype tested the mechanism at a small scale. Three servos, wired to an Arduino, turned card discs to pull threads over wooden guides and raise three pins through the top.
Wiring & assembly
The full build scaled the prototype into a painted cabinet. Rows of servos and discs sit under metal guide rods, and every servo lead was labelled before being wired back to the Arduino.
Exhibition
At the exhibition, visitors encountered the pin surface alongside the projected visuals. Profile data took physical form while the Kinect translated bodily presence into a digital representation. Bringing the two together was intended to prompt reflection on the relationship between the body and digital identity.



















